TheBrim® Linny + Cinny for ARRI
Linny by The Brim®
Advanced subtractive color modeling LUT Kit for ARRI's LogC recording family of cinema cameras. Includes the following LUTs in both .CUBE and .AML formats:
TheBrim® Alexa Linny
TheBrim® Alexa Linny + Print B0
TheBrim® Alexa Linny + Print B1
TheBrim® Alexa Linny + Print B2
TheBrim® Alexa Linny + Print B3
TheBrim® Alexa Linny + Print B4
Cinny by TheBrim®
A final color-oriented, subtractive color science model, "Log to Log" LUT, for use as an ARRI LogC alternate. Designed to approximate a technical film scan. For more info, go to the SUCOMO LUTs main page. Format:.CUBE / Size: 64x64x64
The ARRI Linny Kit also contains a special version of Linny LUT indicated with "SST" (Smooth Saturation Transients) in the file and folder name, this version of Linny LUT should only be used in cases of extreme Out-of-Gamut / Edge-of-Gamut colors, which are usually generated by highly saturated colored LED light sources which cause the camera sensor to incorrectly render the luminosity levels of affected areas and in more extreme cases to develop color artifacts. In addition, Linny SST LUTs are not an accurate representation of the SUCOMO™ Subtractive Color Science and should only be used when necessary.
- Linny is intended for Rec.709/Gamma 2.2 deliverables and should be appropriately converted from there if different spec deliveries are required.
- Linny and Cinny for ARRI expect ARRI Wide Gamut/LogC on input.
- Apply exposure changes before/underneath the LUT. We advise affecting only the luminance with these exposure changes without changing the saturation levels or chrominance levels.
- In the case of Out-of-Gamut / Edge-of-Gamut colors, correct either the color saturation level or luminance level of that specific color before/underneath the LUT.
- For general best performance and in the case of "banding" or other artifacts within DaVinci Resolve, be sure to switch to an appropriate LUT interpolation algorithm. You can do this in DaVinci Resolve by going to "Settings" then to the “Color Management“ tab, under “3D Lookup Table Interpolation,” switch to “Tetrahedral.”